Implemented Scorestation

Discussion in 'Code Feedback' started by Flavo, May 16, 2015.


Your vote is permanent, select one that fits you.

Poll closed May 23, 2015.
  1. I want this implemented

  2. I want this but somethings need a little changing... (post below)

  3. I do not want this implemented.

  1. Mabblies

    Mabblies Well-Known Member

    Watch this get implemented to where it counts space tiles and fuck up the score every round.
    daddysds1 likes this.
  2. Flavo

    Flavo Well-Known Member

    It's not too late to suggests things to appear on the end round screen!
  3. General_Battier

    General_Battier LS13 Admin

    Show who killed the antagonists/ helped? something along those lines?
  4. Flavo

    Flavo Well-Known Member

    Dunno how i would track that to be honest, i know there's a "LAST HIT BY" but its terrible inaccurate if you got punched by a clown and spaced yourself.
    General_Battier likes this.
  5. Felix Feufer

    Felix Feufer LS13 Admin

    Last thing that did damage prior to death? (find someway to bar out crit suffocation)
  6. daddysds1

    daddysds1 Well-Known Member

    How many sings where on station at round end ( Inb4 engi builds 4 sings and wires them all into the grid and ai goes rogue)
  7. Flavo

    Flavo Well-Known Member

    Science is complete.
    JPR and General_Battier like this.
  8. Flavo

    Flavo Well-Known Member

    I want to have this done before i leave for vacation on june 13th. If i happen to complete it by then ill post a Pull Request, doesn't mean it will get in immediately but then it will be up to the POWERS THAT BE to decide what happens next with it. I may miss this deadline.
    General_Battier likes this.
  9. PepsiBlueFan

    PepsiBlueFan Active Member

    Out of curiosity how hard is it to code this task? I am really looking forward to something like this. I hope this guys people more of an incentive to do their jobs on the station. Would be cool if each member had a personal score for each job that he does well so they can track their strengths and weaknesses. Not saying something like that should happen but just throwing it out there.
  10. Flavo

    Flavo Well-Known Member

    I have to put a way in the game to track each task to see if it completed or not. some are harder then others, some involve processing some information prior to the round starting and some involve having to run a check when a certain action is done.
    daddysds1 and PepsiBlueFan like this.
  11. Flavo

    Flavo Well-Known Member

    This wont be done by the end of this week guys.. I'm sorry. I'll be able to pick it back up on the 27th when i return.
    General_Battier likes this.
  12. Flavo

    Flavo Well-Known Member

    Consider this back on the top of the to do list. Think I'm gonna rewrite some parts but everything should be the same.
    General_Battier likes this.
  13. Flavo

    Flavo Well-Known Member

    If anyone has any last minute objectives they want in now would be the time to speak up
  14. Raptor

    Raptor Well-Known Member

    Just these:
    If you weren't already planning to implement them.
  15. Flavo

    Flavo Well-Known Member

    This is done but a tad different from the original op. I've updated it, check out the details and prepare to see this next update.

    I'm sorry if anyone is disappointed by this. perhaps there could be a giant expansion in the future but for now it just works and its out of the way for other projects. please understand.
    General_Battier likes this.
  16. daddysds1

    daddysds1 Well-Known Member

    Todo list:
    In Progress: Firedome
    Up next: Finalize Bleeding
    Afterwards: ????

    Dem futher projects doh
  17. Zachorem

    Zachorem Well-Known Member

    This sounds awesome. You should allow heads of staff (especially the captain) to assign negative points for things like 'dereliction of duty' and 'transgressing the chain of command'.
    JPR likes this.

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