Nearly a year ago, when I first came to LLA, I was playing as captain and was given a really fun scenario by an admin. I'd thank them and give them a shout out, but I forget who it was. Sorry. While the shuttle was docking I was made a traitor and given an objective to nuke the station and survive. Sadly I failed--I wasn't aware at the time that the nuke timer was broken and took longer than inputted, so I set it for too long. Then I was set upon by half a dozen space carp when I tried to flee the station into space. Regardless of my failure, I quite enjoyed the experience, and it got me thinking that this could be a cool semi-regular admin event. It would have fun implications from both a role playing and gameplay perspective. Thoughts for implementation: -This would be something the admins have discretion to regularly provide to the captain in circumstances where: a.) The captain is alive when the shuttle is a few minutes from docking. b.) The station is in complete chaos and would be considered unsalvageable from a role-playing perspective (e.g. xenos or blob have overtaken station, massive hull breaches/bomb or singularity damage, etc). -The captain would have an objective to detonate the nuke only after the shuttle departs, and he would also have an objective to die (going down with the station like an honorable captain). -Once the captain is provided with his objectives, he is considered an antagonist and is free game for valid hunters (from a role playing perspective, his orders would come from Nanotrasen, however the crew understandably want to live). Positives of implementation: -Would make the captain role more attractive to play (because who wouldn't want the opportunity to detonate the nuke?). -Would have cool role playing implications (desperate crew fighting for their lives versus honor-bound captain giving his life to stop a dangerous situation from spreading or prevent NT assets from falling into Syndicate hands--would also justify the existence of a nuke on the station from an RP perspective). -Would add another fun last-minute fight for players who otherwise would just be waiting out the round with nothing to do while stuck on the station after the shuttle leaves. -Would incentivize the captain securing the nuke disk. P.S. - I put this here instead of in code suggestions because it wouldn't require coding. Just the willing involvement of the staff. Thank you.