Closed New Map "LibertyStation" [Paused 4/17/2015]

Discussion in 'Code Feedback' started by Flavo, Mar 17, 2015.

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  1. Flavo

    Flavo Well-Known Member

    icon it and sure
    NoFaceMan likes this.
  2. ProbablyBaron

    ProbablyBaron BANNED

    On it! Will edit post with icon

    [​IMG]32x32 Size
    [​IMG] EACH PIXEL IS VISIBLE Size
  3. Theodysseygamer

    Theodysseygamer Active Member

    Um, wouldn't cutting the tram lines completely cut off all the parts of the station? and wouldn't cutting power also cut off the parts of the station? unless the trams aren't 'powered'
  4. Flavo

    Flavo Well-Known Member

    That's what power station/checkpoints are for.
  5. Theodysseygamer

    Theodysseygamer Active Member

    Meh. Don't get me wrong it's a cool idea, I just think it's a pretty inefficient way to get around a station.
    Mindtrixx likes this.
  6. Psyentific

    Psyentific Well-Known Member

    Yeah, not when we can sanic-speed run around.
  7. PistolPete

    PistolPete ForumGuard Staff Member


    Part of creating a new map like this is the ability to explore game play concepts.

    For a station of this layout and design, trams are going to be the most efficient way to get around. But dealing with it will be part of the challenge of the map.

    The game isn't always about efficiency - often enough it's about creating interesting scenarios.
    Ahbahl, IMVader and NoFaceMan like this.
  8. ChrisXII

    ChrisXII New Member

    Can you give a bit more insight as to how trams will work?

    Will there be a dispenser for the tracks like the ones we have for pipes? Or will there be a more difficult method to replacing them?
    Is it going to be restricted to just straights, turns, and stops, or do you plan to have a bunch of intersections so we can make giant trainyards?

    Will we be able to make more trams, or will the ones that spawn with the station be the only ones for the round? Will the trams be upgradeable, like with more speed or batteries?
    And finally, what do you plan on happening if two people want to go opposite ways? Will you have turn offs so people can switch tracks so this can be avoided?
  9. PistolPete

    PistolPete ForumGuard Staff Member

    Sure.

    Original design concept is like the suspended train in the original half-life.

    At the moment, the plan is to implement 4 lines in the guise of one loop. The plan is to place a tram that goes each way on the loop. Think of a circle cut into fourths and you should get the basic idea.

    There will be a railway dispenser a la atmos pipes.

    As for upgrades, there's only so fast you can go in the code. There aren't any significant upgrades that could be done other than adding more carts.

    Currently, we're looking at having extra trams be orderable through the QM.

    Each line should only have one tram which will travel both ways.

    There are plans for expansion of the concept, creating some more intelligent railway systems, but before the effort is spent on that, proof of concept must be attained.
    NoFaceMan, ChrisXII and Flavo like this.
  10. Psyentific

    Psyentific Well-Known Member

    Can I use trams to make Cargo deliveries, like the current mail system?
    If so, how does that work? Some kind of MULE-esque 'Cargo Tram' car that hauls items?
    What happens if I emag a tram?
    Can I put a Syndicate Bomb on a tram? A tank transfer valve? A fuel tank? A nuke? An e-gun wielding maniac?
  11. PistolPete

    PistolPete ForumGuard Staff Member

    Yes. Each car should take two crates or one mob as we're planning it.

    We haven't exactly planned out the emag portion yet, but assume that you'd have a curly mustache and someone buckled to the rails.

    Yes. Place inside crate. Extract !!FUN!!
    NoFaceMan and Flavo like this.
  12. Psyentific

    Psyentific Well-Known Member

    What's the overall shape of the station? More importantly, the singularity should be in the center.
  13. PistolPete

    PistolPete ForumGuard Staff Member

    Like a doughnut with a center. Engine area is not in the center.
  14. Psyentific

    Psyentific Well-Known Member

    It should be in the center, it's more fun this way.
  15. PistolPete

    PistolPete ForumGuard Staff Member

    The center will have a filling. It'll be like a jelly doughnut filled with treats and not despair.
    NoFaceMan likes this.
  16. Psyentific

    Psyentific Well-Known Member

    I want a jelly doughnut filled with singularities.
    NoFaceMan likes this.
  17. Raptorblaze

    Raptorblaze Head Coder Staff Member

    *coughs and glances around nervously*

    *coughs harder*
    NoFaceMan likes this.
  18. Flavo

    Flavo Well-Known Member

    QUIT COUGHING AND FINISH ENGINEERATMOS
    NoFaceMan likes this.
  19. Chaznoodles

    Chaznoodles Well-Known Member

    Muh beautiful trams
  20. Kirbyroth

    Kirbyroth Well-Known Member

    you.just.want.to.set.it.free
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