Discussion in 'Code Feedback' started by Flavo, Mar 17, 2015.
icon it and sure
On it! Will edit post with icon
EACH PIXEL IS VISIBLE Size
Um, wouldn't cutting the tram lines completely cut off all the parts of the station? and wouldn't cutting power also cut off the parts of the station? unless the trams aren't 'powered'
That's what power station/checkpoints are for.
Meh. Don't get me wrong it's a cool idea, I just think it's a pretty inefficient way to get around a station.
Yeah, not when we can sanic-speed run around.
Part of creating a new map like this is the ability to explore game play concepts.
For a station of this layout and design, trams are going to be the most efficient way to get around. But dealing with it will be part of the challenge of the map.
The game isn't always about efficiency - often enough it's about creating interesting scenarios.
Can you give a bit more insight as to how trams will work?
Will there be a dispenser for the tracks like the ones we have for pipes? Or will there be a more difficult method to replacing them?
Is it going to be restricted to just straights, turns, and stops, or do you plan to have a bunch of intersections so we can make giant trainyards?
Will we be able to make more trams, or will the ones that spawn with the station be the only ones for the round? Will the trams be upgradeable, like with more speed or batteries?
And finally, what do you plan on happening if two people want to go opposite ways? Will you have turn offs so people can switch tracks so this can be avoided?
Original design concept is like the suspended train in the original half-life.
At the moment, the plan is to implement 4 lines in the guise of one loop. The plan is to place a tram that goes each way on the loop. Think of a circle cut into fourths and you should get the basic idea.
There will be a railway dispenser a la atmos pipes.
As for upgrades, there's only so fast you can go in the code. There aren't any significant upgrades that could be done other than adding more carts.
Currently, we're looking at having extra trams be orderable through the QM.
Each line should only have one tram which will travel both ways.
There are plans for expansion of the concept, creating some more intelligent railway systems, but before the effort is spent on that, proof of concept must be attained.
Can I use trams to make Cargo deliveries, like the current mail system?
If so, how does that work? Some kind of MULE-esque 'Cargo Tram' car that hauls items?
What happens if I emag a tram?
Can I put a Syndicate Bomb on a tram? A tank transfer valve? A fuel tank? A nuke? An e-gun wielding maniac?
Yes. Each car should take two crates or one mob as we're planning it.
We haven't exactly planned out the emag portion yet, but assume that you'd have a curly mustache and someone buckled to the rails.
Yes. Place inside crate. Extract !!FUN!!
What's the overall shape of the station? More importantly, the singularity should be in the center.
Like a doughnut with a center. Engine area is not in the center.
It should be in the center, it's more fun this way.
The center will have a filling. It'll be like a jelly doughnut filled with treats and not despair.
I want a jelly doughnut filled with singularities.
*coughs and glances around nervously*
QUIT COUGHING AND FINISH ENGINEERATMOS
Muh beautiful trams
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