How about a rare gamemode (really more of an admin event) that puts Perseus against the station? Start the round like normal, but 5-10 minutes into the round, forcecall the shuttle with a 10 min timer and make everyone onstation except 3-4 people a rev. Give Perseus the objective to retrieve these 3-4 people alive onto the Mycenae III, give the 3-4 non-antags the objective to survive... and make them a "honorary perseus", or "designated hostage" to distinguish them from the crew objective-wise, and give the rest of the station the objective to CAPTURE, not kill, Perseus members, and put them on the escape shuttle. As Perseus are non-lethal focused, they can attempt to use the loyalty implants to get backup from the crew, and to allow them to board relatively unmolested, I'd give them foreknowledge of the round type from the start (5 min warning). As the 3-4 non-antags have no particular advantages, or any secure way of communicating with Perseus, I would not have their identity be announced to anyone but Perseus. As the station is generally an OP bucket of griffers and SCARILY competent and robust people... aaand this is basically telling them to go to town, I think that the shuttle forcecall is kinda needed to keep a time limit. Victory would go to the station if they had more Perseus and "hostages" on the emergency shuttle end round, while Perseus wins if they have more on the Mycenae III. I would STRONGLY suggest having this be a possible admin event when there are 4 or more Perseus available, with a name like "Hostage rescue", or "Live-fire training", instead of a full gamemode, as this would be less griefy than rev rounds, but might wear thin after it popping up every day or so. Thoughts?