Discussion in 'Code Suggestions' started by JPR, Apr 20, 2015.
Flowers, I knew. But combat 8's not reachable. That explains that.
its not? sounds like we need to fix that.
Also redoing chem is one of my potential future projects (or at least adding new chems) so i might redo the recipes added here if it fits better. I was thinking of making a chem that temporarily freezes things.
Would like. Both.
by the way, moonflowers will produce silver with my update. Didn't mention it the first time.
knees found that out first yo
gold/uranium solidification when
when zombie puts his seal of MostAwesomeBiggestDick on it
Also what ever happend to the salvage fields instead of mining?
never heard of them
But really i like making botany more useful. A fungaloid plant would be cool as a traitor item. Something that spreads and infects people and cause small toxin damage. But it spreads by it's self like kudzu and can claim the whole station.
Hmm. A kudzu seed with the thorns mutation as a traitor item. I like it. Easy to kill, but it'll spread EVERYWHERE if not checked like normal kudzu.
I was thinking more like mushrooms that can spread like kudzu. As in by iteself and when you in hale them or walk into or near them you get toxin damage. The beauty is that they reporoduce quickly. And can easily kill everyone on board. Or can be completely useless.
Yeah, but we already have damaging kudzu coded.
I know but the bar filling up with spores and everyone dropping dead is a much better sight.
Closing this thread as the change has been implemented into the source and is on the server. If there isn't one I may throw up a feedback thread to see how people like it so far.
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