Implemented Atmos HUD

Discussion in 'Code Feedback' started by Raptorblaze, Feb 26, 2015.


You want dis?

  1. Yesh

    21 vote(s)
  2. No

    1 vote(s)
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  1. Raptorblaze

    Raptorblaze Head Coder Staff Member

    Pretty straightforward, a HUD similar to the sec and medical ones. This one colors tiles based on their temperature/pressure. Normal temp/pressure shows as normal. Low temp is blue tinted, high temp is red tinted. Low pressure is green tinted, high pressure is yellow tinted.

    The screenshot below is from one of the tests during development. I lowered the layer to prevent the overlay blocking access to things on the tile, so unlike in the picture anything on top of the tile will not be colored, only the floor.

    Tiles exempt from coloration:
    • Space
    • Unsimulated
    • Dense (walls and such)
    The coloration is also restricted to not begin until a certain threshold on either side of the normal temp/pressure is reached. This is +/- 20 kpa for pressure and +/- 10 degrees. These function as two separate modes of the HUD, so you only get one at a time.

    Remaining To Do:
    -Optimization (at the moment it lags a bit around huge hull breaches)
  2. I do but I dont!
  3. Flavo

    Flavo Well-Known Member

    Fix this
    Mindtrixx likes this.
  4. Raptorblaze

    Raptorblaze Head Coder Staff Member

    NoFaceMan likes this.
  5. Cody522

    Cody522 Well-Known Member

    ay I want
  6. Raptor

    Raptor Well-Known Member

    I think the icon should just be meson scanners with the lenses recolored yellow. No need to go too crazy. But that's just me.
  7. Cody522

    Cody522 Well-Known Member

    or just put them into mesons eh and have different modes
    Keone2 likes this.
  8. AquaDraco

    AquaDraco Active Member

    Can you make sure we don't end up with radar implant level lag whenever I open a canister of oxygen?

    SPLEEN MCQUEEN Active Member

    i'm apparently color blind when it comes to neon greens and yellows, but i also don't play atmos so cool idea
  10. Raptorblaze

    Raptorblaze Head Coder Staff Member

    Canister won't lag it, huge hull breach lags it. Working on that <3
  11. Raptorblaze

    Raptorblaze Head Coder Staff Member

    Managed to fix the lag (whew!) now just this weird quirk with the lighting and it should be good!

    Edit: All done, just waiting on icons. If anyone is willing to run a test server so we can stresstest this I'd appreciate it. Give like 10 people the HUD and have them all walk in and out of a huge breach
  12. Raptorblaze

    Raptorblaze Head Coder Staff Member

  13. PistolPete

    PistolPete ForumGuard Staff Member

  14. CannibalCrow

    CannibalCrow LS13 Admin Staff Member

    Nice. I like it.
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